BoardgameController

struct BoardgameController : APIRouteCollection

Methods for accessing the list of boardgames available in the onboard Games Library.

  • Required. Registers routes to the incoming router.

    Declaration

    Swift

    func registerRoutes(_ app: Application) throws
  • getBoardgames(_:) Asynchronous

    GET /api/v3/boardgames

    Returns an array of boardgames in a structure designed to support pagination. Can be called while not logged in; if logged in favorite information is returned.

    URL Query Parameters

    • ?search=STRING - Only show boardgames whose title contains the given string.
    • ?favorite=TRUE - Only return boardgames that have been favorited by current user.
    • ?start=INT - Offset from start of results set
    • ?limit=INT - the maximum number of games to retrieve: 1-200, default is 50.

    See more

    Declaration

    Swift

    func getBoardgames(_ req: Request) async throws -> BoardgameResponseData

    Return Value

    BoardgameResponseData

  • getBoardgame(_:) Asynchronous

    `GET /api/v3/boardgames/:boardgameID

    Gets a single boardgame referenced by ID. Can be called while not logged in; if logged in favorite information is returned.

    Declaration

    Swift

    func getBoardgame(_ req: Request) async throws -> BoardgameData

    Parameters

    boardgameID

    in URL path

    Return Value

    BoardgameData

  • getExpansions(_:) Asynchronous

    GET /api/v3/boardgames/expansions/:boardgameID

    Given a boardgameID for either a base game or an expansion, returns the base game and all expansions.

    Throws

    400 error if the event was not favorited.

    Declaration

    Swift

    func getExpansions(_ req: Request) async throws -> [BoardgameData]

    Parameters

    boardgameID

    in URL path

    Return Value

    An array of BoardgameData. First item is the base game, other items are expansions.

  • addFavorite(_:) Asynchronous

    POST /api/v3/boardgames/:boardgameID/favorite

    Add the specified Boardgame to the user’s favorite boardgame list. Must be logged in

    Declaration

    Swift

    func addFavorite(_ req: Request) async throws -> HTTPStatus

    Parameters

    boardgameID

    in URL path

    Return Value

    201 Created on success; 200 OK if already favorited.

  • removeFavorite(_:) Asynchronous

    POST /api/v3/boardgames/:boardgameID/favorite/remove DELETE /api/v3/boardgames/:boardgameID/favorite

    Remove the specified Boardgame from the user’s boardgame favorite list.

    Declaration

    Swift

    func removeFavorite(_ req: Request) async throws -> HTTPStatus

    Parameters

    boardgameID

    in URL path

    Return Value

    204 No Content on success; 200 OK if already not a favorite.

  • recommendGames(_:) Asynchronous

    GET /api/v3/boardgames/recommend

    Returns an array of boardgames in a structure designed to support pagination. The returned array of board games will be sorted in decreasing order of how closely each games matches the criteria in the BoardgameRecommendationData JSON content. Can be called while not logged in; if logged in favorite information is returned.

    The recommendation algorithom filters out games that don’t match the given criteria, i.e. if you ask for games for 6 players, games for 1-4 players will not be returned. Then, games are assigned a score taking each games’ suggestedNumPlayers, avgPlayingTime, avgRating, and gameComplexity into account.

    URL Query Parameters

    • ?start=INT - Offset from start of results set
    • ?limit=INT - the maximum number of games to retrieve: 1-200, default is 50.

    See more

    Declaration

    Swift

    func recommendGames(_ req: Request) async throws -> BoardgameResponseData

    Return Value

    BoardgameResponseData

  • POST /api/v3/boardgames/reload

    Reloads the board game data from the seed file. Removes all previous entries.

    Throws

    A 5xx response should be reported as a likely bug, please and thank you.

    Declaration

    Swift

    func reloadBoardGamesData(_ req: Request) async throws -> HTTPStatus

    Return Value

    HTTP 200 OK if the settings were updated.

Utilities